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8.93 (15 ratings)
A simple shader made to mimic Sin City look (only black and white are used).
The shader use a ColorRamp node to compress the output of any shader to a black and white image.
So you can even render relfective/refractive surface with it and use any textures / bump / and so on !
You have to import "SinCity_Mat" and "SinCity_Nodes" and assign "SinCity_Mat" to your model.
Don't use "Ambient Occlusion" with it who can generate some gray areas.
Hope you enjoy ! ;o)
Comments to Sin City:
meschoyez on May, 18th - 2007, 09:31 CET
Great! now go for "300"...
heroncle on May, 21th - 2007, 04:56 CET
Are you sure about the name "SinCity"?
CoyHot on May, 23th - 2007, 23:55 CET
"Renaissance" (the french 3D movie) seams to be more accurate, no?
Nice shader ;)
At first, Sin City is a comic book created by Franck Miller ... Renaissance (how i work on) is inspired by this comic books, but the original graphic creation has made by Miller ... but i put "renaissance" in the additional search strings ... ;o)
ProfFiendish on Sep, 3rd - 2007, 19:09 CET
yoyoyoyo0 on Dec, 11th - 2007, 03:44 CET
i really like this one. =)
qubodup on Aug, 26th - 2008, 21:32 CET