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Metallic Color Shift

 image image
Creator: Domino image
Category: Car Paint
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Rating: 9 (4 ratings)
Downloads: 3177

To show the light based color shift effect of this easily customisable material I had to add a spot lamp to the materials render scene.

This node based material has two color controls, one for the base paint and one for the flakes, flecks whatever you want to call them :)

You can get a wide range of effects just by altering these two colors. Usually the paint color would be the darker of the two.

For a deep color range, set the flecks a little lighter than the paint. This is shown on Suzanne with Orange and Yellow.

For color shift, set the flecks to a complimentary color to the paint. This is shown on the sphere with Blue and Red.

For metallic use a silvery blue for the flecks. This is shown on Custom which is the Beatle car model from
Metallic Color Shift
Sphere Suzanne Custom

image Download the Blendfile image

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Comments to Metallic Color Shift:

Paratron on Apr, 10th - 2008, 14:48 CET  
On the custom render it looks kinda plastic-like...
But that's not true, it's a good material!

Domino on Apr, 10th - 2008, 22:37 CET  
Thanks Paratron :)

Yeah, the examples here don't really do the material justice. It's very dependent on lighting and that's not one of my strong skills. And after a day of tweaking and rendering to create the material, I didn't fancy doing the same for lighting.

That's the reason I used the Beatle as the test model, so anyone can grab it and play with the colors to see how I intended the material to look. Black was probably the worst example to use, I wanted to show how it handled extreme cases. A deep red with orange / yellow flecks would have looked far nicer.

The color ramps for the mixing are setup for the amount of light in that blend file too, but it should be pretty obvious how to adjust them for other scenes if needed.