7.67 (6 ratings)
Genie’s blue skin from Disney’s Aladdin. It’s been a while since I contributed anything to Blender-Materials, so I decided to have at a material suggestion I’ve been eyeing for a while. No textures, just toon/phong shading and a modified cream subsurface scattering; took less than an hour and a half to make. Renders pretty quick.
Comments to Genie Skin:
Ush on May, 23th - 2008, 11:47 CET
Thx. However i didn't think about toon. 8/10 http://www.homm5.info/h/4/img/j_lad/dzin.jpg
Grendies on May, 23th - 2008, 13:32 CET
Ok, I'll have a go at that later today. Shouldn't take too long once I get started; it's already pretty close, just needs to be a little more pale and a little more solid. Might end up tossing together a normal human skin for a more accurate SSS scattering and make it blue.
Ush on May, 24th - 2008, 12:40 CET
In that picture, are you wanting the light blue color of the arms and torso or the dark blue color of the head?
Light blue color of the arms and torso :)
Grendies on May, 24th - 2008, 17:21 CET
Ush on May, 24th - 2008, 19:22 CET
http://pix.nofrag.com/8/f/c/a3e39722d0c4df61d111a5e5cff86.html with some blue hue :)
NCubed on Sep, 5th - 2008, 02:18 CET
I like it. And it's a great reminder to use SSS, thanks.