8.5 (6 ratings)
Note that this is a transparent texture node. In order to see the shadows it casts on other objects, don't forget to enable 'TraShadow' in the Shaders tab of the material window for all materials of the RECEIVING object.
Alpha (transparency) values generated this way by nodes were incorrectly calculated (not only voor Pynodes) but since revision 16104 (and therefore probably in version 2.47 final) this is fixed.
More info on my website http://www.swineworld.org/blender