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A basic peanut shell material. Note: You may want to tweak or just plain turn off the displacement Mapping with texture #2 depending on the object you intend to map this material to. I recommend a high poly count if you do use the displacement mapping. Also, you may notice by looking at the Suzanne head, this texture maps best to peanut-shaped objects, so I recommend using more 'rounded' shaped to map this material to.